A bit more info on this. We found a bug with low to low baking where an additional calculation was happening that shouldn't have been. We should be able to fix this with the next update. We're working on a hot fix, so this should be sooner rather than later. This issue only appears to affect the metalness output. As far as…
actually its the other way around. max has a linear modifier stack which re-evaluates when you change state. ie it is a DAG (Directed Acyclic Graph). the reason why things work out when you move modifies is that it re-evaluates the whole stack from the root upwards in a linear fashion. the problem with this is that is…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
I just had an epiphany this night and decided to redo all node graph and got able to get it working 100% (i'm really enjoied this challenge, thanks to @.Wiki and @RN for the colaboration). I'm gonna list here my step-by-step to document my progress. Main issue: I was using the same corrector for Left and LeftUp, and that…
Fixed it ... well kinda - Haven't tested it but it compiles now. I had to comment out some math in the Translucency lighting model function. Might looked borked. //==============================Info===============================/*Soft Light Skin Shaderrelease 1 (First public release)History: - R1 (10/05/2006): Initial…
If you remove "Indiana Jones" from the title, and replace Harrison Ford with any other actor (ala Nic Cage), this movie is truly shit. As it currently is? Only mostly shit. Only semi likable character is Oz. Everyone else is as flat as they possibly can be INCLUDING Dr. Jones. Plot is as linear as they come. Felt more like…
A resonant linear actuator, linear actuators extends the category to all actuators with linear movement. While resonant linear actuators and speakers share the same fundamentals it's a bit shortsighted to call it "just a speaker", since these are the best way to have compact haptic feedback.
You should consider why you even want to move to a PBR pipeline. To be up with the times? To make things look better? Roughness/metalic shaders or AO doesnt make a game PBR. Its the LINEAR SHADING rendering pipeline. If you can't take advantage of an unclamped liner math renderer you are missing out on the entire meaning…
@sprunghunt the linear values on the khronosgroup page don't line up with my calculations from sRGB to linear sRGB either (mine match painter). I'm not sure what spaces they're working in but it's not one I'm used to seeing. @Brandon.LaFrance The drop down list at the top of the color picker is the answer. if you're…
I also observed that the flickering occurs when I'm at a distance, but it doesn't happen when I'm up close. I did some research and found a post suggesting that I enable mip maps. I followed a tutorial that involved adjusting the mip map settings, which did help reduce the flickering, but the quality looked lower when…