I get all my stuff from Dospara, they usually have better spec stuff, I'd grad this one over the ones you picked. It's an i5, but saves you $$ to toss in more memory: http://www.dospara.co.jp/5goods_pc/pc_detail.php?h=g&f=g&m=g&mc=1412
I don't think this should be considered in the same vein as facebook and G+. I'll still be using G+ as well. IMO... Redforward = industry specific version of linkedin/cool news source G+ = better version of facebook
<ut_announcer> G-g-g-god tier! </ut_announcer> You know what? If you do a break down on how you decided which assets you were going to create and you approach to modularization I will love you forever. I'm not sure I can get pregnant, but I'll also let you take your best shot.
A few things, 1) Milkshape is a HORRIBLE program to unwrap anything in. I would suggest using a copy of G-Max or finding a copy of a program that went by the name of lith-unwrap. It was free back in the day but I think it changed names and they charge to use it. G-Max comes with tutorials on how to use the unwrap tools. In…
it's pretty easy to code this with tangent-space normal maps. basic concept: save every pixel in to a 2D Array with it's current R and G (and B) Value (B will not change). R and G convert to a vector of 3 dimensions (while only 2 have a value, which is x for red and y for green and z is defined as following) with angle in…
why are you rotating channels to begin with ? as James mentioned already, use Y+ X+ Z+ default maya coordinates are: R = X+ G = Y+ B = Z+ so if you swap R channel with G channel then you swap Y and X accordingly. you need R = Y+ G = X+ B = Z+ this is where the settings are (screenshot shows setting for Max)
Simple Questionnaire 1- H, D 2- E and maybe B 3- E Rankings 1. A , I , C , E, M , G, K, L, F, B, D, J, H 2. H, D, J, G, F, D, K, L, M,B, D,E, G, C, I, A Advanced Questionnaire 1. D 2. I 3. B 4. J 5. H 6. A 7. A 8. I 9. F 10. H
It still bugs me that Height is on G and not B, so you could pack R Metallic G AO B Height A Gloss Rather than having to use a separate map for Height on G, or having to choose between AO and Height. I've made my own shader that takes maps packed that way. I've also experimented with putting the AO map in the alpha of the…
IStonia, Subd creasing on first inspection looks great. Really welcome addition. Thanks for the bugfix and considering the suggestions. If you're looking into the explorer at some point in the future it might be worth having a look at implementing at a persistent Material editor too. If we're looking even further into the…