Thanks Evil! Yeah i should def focus more on that. I have a 1:72 miniature which is D with a turret (last ref). Although I still wish to add those cool vent-like things behind the wings on the first ref.
More stupidity from the Bureaucracy. I actually bought Sins Rebellion in the summer sale and i love it. 5 hours into a match 2v2v2v2v2 across 72 planets. What more can a rts fan want?
If I'm not mistaken, Big Boss was in coma in '72 right? that's when the clones were made. So, we can probably expect that he lost an arm back then, probably the scientists "cloned/grew" him a new one.
finally, one convenient stop for all my jouste needs. hey jouste, what resolution do you usually make these at? if they're still sketches made at lunch, i'm guessing good ole 72 dpi?
Username: Zipfinator Games Owned: 72 Games Played: 40 Games Never Played: 32 Percentage Played: 55.56 % Total Hours: 3897.10 About 1500 hours of that is just Dota2 in the last year. If Source SDK counted though it'd add another 4000 hours.
So you put your faith in a 72 year old that has had a bout with cancer and his hockey mom sidekick? I understand your point to a degree but with Pallin on the ticket experience is no longer guaranteed for either choice.
[ QUOTE ] Anyone else not get a conformation email from charlieoscardelta? I'm getting an error every time I try to send another one, and no confirmation no beta from what I can see. For fuck sake [/ QUOTE ] Supposedly they'll be filtering in over the next 72 hours.
It's funny, I never even noticed the numbers in the font until you pointed out the 72. Now I see lots of numbers ;) There is a new poster in the works, so I'm guessing this one won't be going through revisions. The boomer is a bit big, but then again, European cars are a bit small :)
Not much more I can add, except if you'd bumped into this article authored by Evan Herbert?! at some point previously then I'll suggest re-reading it's contents, when as Benjammin mentioned revising your metal texturing approach. So perhaps instead of culling that T-72, maybe a chance exists too resurrect it completely....…
HI! I've found it, It's in the render/bpr passes..automatically divides mask,shadow etc... but, last question: how can I set the resolution of that passes?when export the "shaded" pass(the pass whith color and shadow)in phootoshop, it's setted on screen resolution(72 dpi)..but I want better res. thanks