We are starting a new subsidiary of a veteran miniature studio for a new line of miniatures. We are looking for 2-4 top tier sculptors for a mostly dark fantasy miniatures ongoing project. Must have an excellent portfolio and samples and at least some understanding of miniature sculpting, keying parts and how a model…
Edit: We found our man, thanks everyone for submitting. We're looking for 2 mobs + variations for a Dota 2 total conversion mod. We only need 3d models, not the texture or rigging The first mob is the guardian. There are 2 variations, one at each end of the map. The mob comes out of a magical pool and container type thing.…
I've been around the block like a 20 doller whore but i've never run across this artist . http://www.digitalxtreem.com/main_nav_links/welcome.html His work is very tight and inspiring maybe will give you a little boost for your friday . Have a nice weekend kids and remember don't drink unless you got bail money. ohh and…
Hello! I am a 24-yr old 3D-visualization student at Finnish University of Applied Sciences Metropolia. I am now at my final year and it is time to do my final thesis. I am doing a game and I need a Unity/UDK expert who can CODE! Preferably Unity. I'm totally a 2D/3D artist and have zero knowledge of Coding. As far as I…
In 304 we changed how the material preview function works a bit. The main difference is that when you click the preview material button, it will apply the maps directly to the material that is applied to your mesh, rather than create a new material and apply it to your mesh like it did in 303. This change was necessary for…
I'm trying out modo atm, and have some questions maybe someone here can answer: 1. When I have a selection with a gizmo (move/rotate/transform) enabled I'm unable to deselect by just clicking outside the gizmo/selection. Instead I have to either toggle back off the gizmo, or switch selection type. Is their any way to…
I'm finishing school in a month or so and am wrapping up my final projects...my ONLY distraction has been this game, love the character art and animation, very nice. My only gripe with it was the focus on getting points and yet they don't seem to matter...that is until I just broke 30x multiplier, now it's just part of the…
I'm joking.. Although.. I haven't given pixologic any money since zbrush 3 and I've still got a working license. That's got be to 13-14 years now - makes the £300 it cost back then feel like a bit of a bargain really. I'd recommend trying Silo for people who correctly identify Maya as the massive piece of shit it is for…
Hi guys, The announcement of the refraction shader got me excited for eye rendering in toolbag, at the moment I use two sphere with dome-out geo on both cornea and iris, parallax map and normal map tricks to fake both caustic illumination/refraction and it works great until you look at it from 70-90 angle then the parallax…