It's about time the CDC put something together on possible zombie apocalypse. Especially with all the research we are doing to cure things. http://blogs.cdc.gov/publichealthmatters/2011/05/preparedness-101-zombie-apocalypse/
Eat3D has some very good tuts. Although they cost money the 3ds max 101 could help you alot. If not CGTUTS is a good source of information for multiple modeling programs.
requesting image macro of Ben ala Kanye West interruption "...but America is the worst country of all time" and Oxynary: you crazy, man 1. inconvenience 2. ???? 3. room 101
Xbit+FRC means that the display isn't capable of actually displaying the full range of colors, 8 bit means each channel has 256 shades of color, while with 10 bit each channel has 1024 shades of color. So FRC is used to make the display switch between two 8 bit values for the pixel, the time depends on what color a pixel…
Wizard 101 hit 20 million registered subs last year, we're pretty successful and since it's a kid game we seem to have more forgiving and loyal fans. Yes, that doesn't convert directly to 20 million people paying monthly subscription but it still isn't too shabby. It might be too kiddy for most of polycount but I think you…
latest gametrailers also has a bunch of footage apparently. Haven't watched it yet as I just woke up. http://www.gametrailers.com/episode/gametrailers-tv/101?ch=1&sd=1_hd
Oh, that is a VERY old Xnormal tut from a while back. Things have changed a bit for me since then. I am planning a full Normal mapping 101 course in the near future.
101 and i speak from experience i KNOW hor hard it is to make MMO's first hand. start on something small, then work up, MMO's are the hardest for real expereienced companys to do even.
You plan to find out. Game docs always get done at the beginning, then change as prototyping dictates what work and doesn't work. But a lot of word processing comes first. Game design 101.