A caveat; some people are hired solely to make highpolys in Zbrush, which is what I did for Path of Exile. It's definitely worth learning everything else though as a broader spectrum of knowledge and skills simply makes one more hireable, and more knowledge about retopology, texturing and animations will make your…
Ah you meant artists that only have high poly artwork in zbrush in their portfolios and have not demonstrated a full pipeline from sculpt to low poly. I thought you meant that juniors who could do hard surface zbrush like keos masons were easy to find right from school lol. That technique is challenging to master and I…
All schools over here. There are a few exceptions, but generally speaking solid zbrush based juniors are super easy to find. I mean we work in a niche and our work is heavily focussed on being very clean and polished. Being able to model, to create your own basemeshes is just very valuable at that. It also saves time down…
by being able to model things, you'd already set yourself apart from the endless stream of artists running our of school each year. you wouldn't believe the amount of applications we reject, simply because people are too addicted to zbrush.
Do you mean sub d modeling for hard surface props is preferred at your studio for high poly work over zbrush hard surface sculpting? I was under the impression that competent hard surface sculpting artists were more sought after considering how challenging that skill is to master. Personally I pivot between both, so it's…
Both actually, you can usually just see their focus very well. And zbrush heavy work often just isn't clean enough for our or our clients needs. I will not call out artists, good or (to me) bad folios. It obviously depends on the needs of our projects and the folio is also always just the door opener, not what settles any…
There are people like that? But....You can't model for shit in ZBrush. And even that aside, if your skills only extend that far, you can't finish anything, or even just do anything with it except make a static sculpt that sits there doing nothing. I might be a bit fixated on some things, but even I know that. When it…
I've never had training or mentorship as a character artist. There are a few key moments where I've improved though; video tutorials, going out of my comfort zone to learn more about software features (zbrush has a lot of buttons, use all of them), and seeing how other artists worked; either examining their work and…
I think at minimum, having a Linkedin and keeping it updated is a good thing to do. It's pretty much a database of searchable resumes where recruiters like to hang out, so it is helpful in that regard. You don't have to post a lot or try to "network" by commenting on things. Just have it, keep it updated, maybe post stuff…
Well ... because. I am not being ironic or sarcastic here. If you are judging what to learn and how to learn it based only on what *appears* to be the norm to you from the outside, chances are, you'll likely be wasting time. Because by definition, as a beginner, you can't guess things. I can gurantee you that someone…