can you say some more about that? is it logged anywhere public? does not-production-ready mean that you face some blocking issues which require changing source code to solve, or extensive workarounds, etc? If so, is it platform specific things?
if you're working remote then it doesn't matter what machine you carry around with you does it? .. It's not written anywhere official cos Epic aren't going to admit to it. but yes - thats basically the size of it. You find yourself unable to do things (eg build HLODS, package world partition with nanite landscapes)…
My guess is that they make more money off the asset store than they do licensing the engine so if they can drive people to have a go at game dev, buy a load of assets and muck around at home they do very nicely off it. I dont want to put anyone off using unreal - it's the best option by far if you want to do something…
I've no direct experience with unreal on mac but I would advise being extremely cautious about any claims epic make regarding compatibility(That goes double for new features because they barely function on PC yet) It depends what you're planning to do - if this is for educational / learning purposes then you might as well…
Thanks for you insight @poopipe, I plan to learn and do freelance work at the side. So I will go for a PC build. Regarding what section I will put my focus is the thing I want to find out now during the study years, time to put down some real focus. I have been doing allot of visualisations the last couple of years.. Right…