Good afternoon. Would you like to ask knowledgeable people how the graphics were divided before? All these angular 3d models from "Mario 64" and "cs 1.6" are not at all similar to our time. Now there is such a thing as a "Blockout". And it wasn't there before. These angular shapes are unlike any primitive. So how were they…
Fundamentally, polygon modeling hasn't changed much since the SM64 days. Perhaps the thing that caught your eye is the fact that N64 and PC game models back then were either segmented, or continuous but extremely lowpoly. You can find old tutorials by appending "before:2010" to a youtube search.…
HI, and welcome to Polycount! Early 3d games were made to run on very limited hardware, which could not render complex 3d shapes. The hardware could only render very few points at a time. So the models had to be very blocky. Blockout means using simplified shapes when designing a 3d model, or designing a game level. This…