Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
Joopson and Benjammin thank you very much to both of you. I solved the problem. I combined the two (texture och translucency) nodes into one system. :)
Is it disappearing, or is it hard to see? If the former, you've broken something in your material. Subsurface influences the color of your material, because its faking the light bleeding through. You want to have a mask to influence how much SSS you have and where. Play with settings, read the documentation fully,…
My first instinct was to invert the normals on the tent, bake down a "lighting" map with a light in the midst of the tent, and use that as a base for an in-engine emissive. I think it has potential as a basis, especially if the vibe is what matters, as opposed to the physics of the light as you move around the tent, etc.…