@kanga yeah the sheer amount of learning content you can find for zbrush (plus that, at least before you could buy it and own it forever) are huge pluses that 3d coat seems to lack. Though on the pricing i think 3d coat is possible to own still? Not sure I didn't look super deep into it. But the lack of learning content is…
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
It's not that good, unless it's taken some huge strides since last time I saw it. The voxel sculpting is really convenient, but lacks clarity, unless you go high res in which case you'd have similar problems to just starting at a high dynamesh res. Means you get a similar feeling at times, but you don't get the convenience…
Guys I am just testing out 3d coat and it seems like the program I always wish zbrush was. Compared to zbrush, 3d coat offers: * actual viewport rendering so you can see what you are doing and it is not totally different compared to how your game engine will look * you can hot swap between sculpting and texturing on the…
@Benjammin seems to be the case because I have a geforce GPU and it is running good. I did some sculpting at 17 million tris without any slowdown. it is really inviting how it just has the things I actually use and not much else, and seems to be designed around normal production workflow rather than a bunch of zany toys…
@pior it is nice! pretty exciting, i grew to dislike sculpting over time because if you dont work regular enough in zbrush it is just a big chore to refamiliarize with it, and I always feel like I spend 50% of my time tweaking the program rather than just working... spent most of the day just sculpting in mudbox and didn't…
Not for me. Ive been using zBrush since 2004. That was also the last time I paid for it. I remember when 3DCoat came out and depending on what you made depended on whether you were allowed to purchase it. So I didn't. Some time later the censure was dropped and I decided to try 3DC on my laptop. Could not get it to work. I…
@Rima it has multi-res layer support now, and i have been sculpting on quad meshes so perhaps something there has changed. It seems like the intended workflow is that you use the voxel modeling as you would use sculptris pro in zbrush (or dynamesh) when you are figuring out forms. Then you can retopo (it has lots of…
@Benjammin i did some quick test: at 32 million triangles voxel and surface sculpting shows a tiny bit of lag, but still very useable at 128 million it is laggy enough that i consider it not useable (though you could if you really had to) I have a 3090 GPU and 64gb ram, and this is 3d coat 2024.13 I have no idea how this…
yeah my initial reaction was like, "wow it has competent sculpting and a real viewport!" but after actually digging into it, when it comes to actual workflow it has a lot of issues. Each thing you do in it comes bundled with a bunch of destructive stuff. Like you can't just "import and export a model". Each import process…