you finished making the asset/character in maya/blender/3Ds etc then what? how do you handle hand-off? where do you do review/feedback with production/dev/marketing teams? is this even an issue?
How big is your team? I'm not familiar with the tools you linked aside from SketchFab (not sure that even does what you're looking for). Trello (project management) and Github (source control) are enough to get started if you have a small team. I quoted Alex_J here just to emphasize that you want a solution that solves…
it varies a lot but what Eric said is the general theme. The main thing that determines whether the system works or not is whether the people designing the system took requirements from the people doing the work into account rather than just the people tracking it. it's not uncommon to find breaks in a pipeline - eg. there…
BLUNT: if you use any 3D model viewer the models/textures basically everything put into them, can then be taken out of them by "talented" five finger discount people... (that is all i am adding here i would like to see how your journey goes if you remember "us" on p.c.)
opinions.. there is basically no value in model viewers - anyone qualified to review the model has the same software as the person submitting it for review and they'll be better off just loading it up in that where they can inspect it properly. in the case that you want to look at finished work that needs to happen in…
Hi! When you start working on a project, typically you get an introduction how things run. If not, I would ask about it. Ideally there is also some written documentation of processes, conventions, rules. For tracking tasks and dependencies, projects I worked on often used Jira. Tasks would be assigned via ticket, allowing…
Another part of the process that was not mentioned is the integration. If you are part of a small team that uses a game engine, once the asset is finished, it needs to be integrated in the engine's project. That's an important step to be sure the asset is really done. One simple way is to notify a programmer that the asset…
alex = am a real person. give me a break. just exploring the space and trying to understand tooling. i type off-hand and am not an artist. sorry if i offended anyone. joel = thank you. helpful perspective. agree and makes sense
follow. thanks everyone. clear on dependancies full transparency: trying to explore collaboration tools. are any of these good or noise? 1/ https://mudstack.com/features 2/ https://sketchfab.com/ 3/ https://www.echo3d.com/ what do you think about the 3 above? please be blunt