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Author:
rajkumar143
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Max HLSL directX material issue
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Re: Max HLSL directX material issue
Reply by
Xoliul
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Jun 2012
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You have to explicitly set the samplers to Wrap. Before Max 2010 they would default to Wrap, now they default to Clamp.
Re: Max HLSL directX material issue
Reply by
Ace-Angel
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Jun 2012
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Hmm, strange indeed. Have you declared UV's for all the textures? Also, are your Mipmaps set to Wrap or Clamp?
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