I think the easiest way to render the wireframe is using the 3D viewport with *Viewport Overlays* set to wireframe and *Viewport Shading* set to rendered.. and then directly using *View -> Viewport Render Image*.. and for a more subdivided wireframe.. just apply as many levels as you want..
I'm preparing a couple of models for my demo reel, and am finding it to be more difficult than expected to render curved wireframes on a model in Blender. This is what I'm talking about: Model is subdivided, but the wireframe has the resolution of the original low poly geometry, and smoothly follows the curvature of the…
For those interested in contributing or wish to follow along, please head on over to developer.blender.org. That said, here are a few updates worth sharing. Two new modifiers, Wireframe and Bisect. Here is a video of the new Bisect modifier in action: [ame="http://www.youtube.com/watch?v=Lzii_tt8Lg0"]Bisect Modifier -…
Question: given the shaded wireframe below, there is a way to select the vertex that are not visible (on the opposite side of the cylinder) with a box selection without having to rotate or enter X-Ray mode every time?
xrg: Excellent, thanks. I don't suppose there's anyway to turn off that wireframe on the UVs? edit: nevermind, just had to get out of texture paint mode in the 3d port.