Hello everyone. I am making a Taurus PT1911 for school, and since my teacher advised to post it here for feedback, I decided to do it. This is the first time I'm making a gun. It's 3.332 triangles. Wireframe in 3dsmax: Low poly with normal map in UDK:
Thanks for the reply! The high poly had a pass through zbrush so the decimated models wireframe isn't so good. The pinching near the hammer is already fixed and the renders are actually just screenshots in the material editor of udk, but I will certainly take a look at this shader. You're right about the smoothing group…
First of all could you post some wireframes of your highpoly gun mesh? Secondly you seem to have some pinching near the hammer of your gun. You can fix this in your highpoly by rerouting some edges. This link will problably give you enough info to solve that problem: http://www.per128.com/pages_tutorials/index.html Third,…