gnoop said: haha yeah, different topic. but agreed most public sbsars are sorta useless and need to be redone to at least open parameters, or just enable the different mapping methods.i don't get the whole "this is procedural!" thing while nothing but a handful of parameters can be tuned in the end.
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
@Rima it has multi-res layer support now, and i have been sculpting on quad meshes so perhaps something there has changed. It seems like the intended workflow is that you use the voxel modeling as you would use sculptris pro in zbrush (or dynamesh) when you are figuring out forms. Then you can retopo (it has lots of…
It's not that good, unless it's taken some huge strides since last time I saw it. The voxel sculpting is really convenient, but lacks clarity, unless you go high res in which case you'd have similar problems to just starting at a high dynamesh res. Means you get a similar feeling at times, but you don't get the convenience…