well for lineage 2 they had a whole team to make things work, for this i would suggest something that already has alot of mechanics you would need. I've heard rumors of people being able to do persistent worlds with NeverwinterNights. Then again you might be able to get away with using unreal, there are a few…
I remember a HL MMO-ish mod a long while back by just making each server zone and with triggers causing players to get sent to another server. However with HL you have access to a good chunk of C++ code and would be able to integrate MySQL or some other general DB sharing system, I don't think that's possible with any of…
[ QUOTE ] well for lineage 2 they had a whole team to make things work, for this i would suggest something that already has alot of mechanics you would need. I've heard rumors of people being able to do persistent worlds with NeverwinterNights. Then again you might be able to get away with using unreal, there are a few…
[ QUOTE ] this would work amazingly well with diablo/guild wars mechanics, the "lobby" is an mmo type thing where players can get together, like that church from silent hill, so they get together "get quests" flaunt their findings in the "hell" and just socialize, then they venture out into hell in small groups and those…