Song selection for an Iphone rhythm game I'm thinking about. I had all the mechanics working in flash and was planning on using that but I scrapped that idea in light of apple's attitude towards flash. Going with the less dangerous option of unity which gives me 3d support for neat stuff like this 3d menu. This was…
Thanks Ruz! That Unity sheiz looks sweet. Will the level be playble? Trying to rough you a concept rather then painting one. Doubt it'll be more then a head bust, my failure rate on large projects is .. <_ this big> Yes, its suppose to be a head.
some very rough stuff going on, but I'm figuring out a completely new workflow for myself. Concept in Sculptris -> 3DS to clean up, do low poly + UV -> Sculptris + final sculpting + base diffuse -> 3DS Bake normals/AO -> Finish textures -> Unity
Starting to love unity, but i hate programming so much. // Variables.var playerspeed: int;function Update () {// Amount of players horizontal movement.amtToMove = (playerspeed * Input.GetAxis("Horizontal")) * Time.deltaTime;// Translate player.transform.Translate(Vector3.right * amtToMove);// Amount of players vertical…