I am interested. I've used Unity and Marmoset a fair bit and am definitely looking to help on anything that would improve Unity's art pipeline. I've only got access to Unity basic at home, though, so that's what I'd be using. 3.5, 4, whatever you need. :)
I would love to test this out. I have a healthy amount of dev experience in Unity 4. Own a copy of Unity4 pro and will be giving some talks at GDC on unity this year. Hit me up and I'll be happy to test.
I would be very interested in testing. I run a small dev studio 'Evil Aliens' and we currently work solely in Unity and are looking for a better way to present our high quality game assets for marketing etc. I also work for a games education organisation that already recommends and uses Marmoset Toolbag. A Unity version…
If anyone's interested: I have some scripts for a Source Engine-style cubemap implementation in Unity, where you put cubemap probe gameObjects everywhere, bake them in Unity editor, then use another script to "catch" the closest cubemap and swap that into your material. Details here:…