I think there are some updates for UE4 compatibility. The "Save smoothing groups" option in the FBX options should work for UE4 now, but it screws up vertex normals for Unity3D (because Unity's FBX import loads in the vertex normals from the wrong layer). You'll have to toggle it depending on the engine you're using. So…
No. Bug I reported on first version are still in SP5. Axis conversion and edge breaking, which increase amount of vertices while importing to UE4 to some ridiculous values ;/. Other than that it is ok. But the problem is, that two issues make FBX export in modo useless for UE4...
I think it's mainly just an Unreal Engine problem. Since we have access to UE4's source and modo's sdk I'd like to see a simple export plugin for 801. Hopefully someone with the know how does something like that.
Really? I export FBX to UE4 all the time and it seems fine ... I use the 2010 exporter. It does smoothing correctly and doesn't break edges on me ... FBX is so f'ing weird. Different machines, different results... I assume you told it to export mesh smoothing in the preferences panel? It doesn't by default (I know, wtf?)