I really like this concept. I'm working in UDK at the moment hopefully I'll be able to get UE4 before the end of the month but here's what I have so far.
Thanks! Yeah I ditched the particles for the UE4 shot. Took under an hour to get to that stage in ZBrush. (Its my main tool.)The wall is broken into four segments, two same at front, two same at back.
Pretty happy with the texturing so far. Apparently the reason the bricks looked so strange was because I didn't have xnormal setup correctly for making proper normal maps for UE4. Got it all worked out and I think it looks a lot better.
Very nice Zocky. I didn't get much done on this one spent to much time either playing with blueprint in UE4 or procrastinating. I think next month I might just give the prop concept ago rather than the main one. Here's my progress though.
Since im currently working on the Stargate SG1 scene on UE4, and I want to participate in this one, I will just be doing the well prop instead of this whole scene. Here is what I have so far. Also it seems like the concept's perspective is a little off. If we go by how the concept looks then the well is actually an oval,…
@Zocky Really nice:poly142: I think i am done with that prop. Learned some interesting stuff and a took a step into UE4. I've altered the diffuse texture a little, made emissive map thicker, changed UV layout to use mirrored UVs. I've tweaked lerp mask for the moss in the cracks as Jack suggested. I think i failed…
Update for today on the well. Spent some time taking a step back and figuring out how approach the bricks for the well. Decided to go with having all of the bricks be individual and then I will go in and add detail. I know it isn't as fast as have modular pieces and such but since I just want to make it look as interesting…