the stuff that's a bit more fleshed out looks pretty promising already. i assume you aren't allowed to talk about workflow changes from ue3 to ue4 and how you adapted - if there are any. i'll be watching this :)
This is an environment I started working on in UE4 during the holidays, it's inspired mainly by roman and also renaissance architecture, with a bit of leeway to the fantasy side. Was travelling around italy in the summer and have been aching to do something like this since then. Trying to make a more modular and faster…
Looks great! I'm trying to understand how you made the mosaic. Apart from using the Photoshop filter on it. But did you model it straight and then bent it or how did you make the round projection? I'm fine when it comes to straight meshes, I just struggle with cicular objects and creating seamless texture tiles for them.…