I think it's more about the independent smaller studio coming to an end. A large publisher can always keep its internal studios busy all around the world by allocating them to various projects. Ubisoft, Sony, EA... THQ probably wasn't able to keep it together with the different shops. At least that's my impression, which…
Independent as in, uncoupled from the other studios under the same publisher. Ubisoft's studios around the world are a shared resource, for example. Or those of Electronic Arts. The point is that internal studios can be utilized more efficiently, there's less downtime and additional resources can be allocated to projects…
This is getting passed around today in the industry: To All THQ Employees: We now have the answers we've been seeking through our financial restructuring and Chapter 11 case. While much will be written, here are the facts of the bids and auction that occurred: Yesterday morning, we received a competing bid for the…