EiGHT : Thanks mate,it was a mix of clay tubes an clay brush moof : very nice space ship daphz : thanks man,yours looking awesome,killer mood :poly142:
Hey! Something I'm working on. First one is the old man from jramauri's Kryzalida Project.The second one is a containment cylinder for a creature that I will sculpt later on. I still need to add some pieces and tubes and stuff. The two images are Wips. CyA!
after a 3d hiatus for a while I'm finally working on a project I orignally started for the Comicon challenge over at Gameartisans but never finished. Currently just sketching in some folds before moving to the bodyarmor to model all the straps and details, head is not finished yet still has some tubes that need to be done…
Basically, I started with random fine and deep strokes (look at the first wip pic). For this I use silva's brush, you can get it on zbc. Then I filled up holes and gave a more road like aspect with the clay tubes brush using a square alpha. When the forms were too boring, I just added larger or finer strokes, still using…
Hey guys! Great work on the last couple of pages! kio: Love that car! Can't wait to see the texturing finished! jmiles: Really good modeling on that helmet. The only thing that looks slightly off is the corrugations on the tube. They look closer together on the ref. Otherwise it's super tight. Hack: Very cool bridge. Good…
konstruct - Thanks man, hey could you explain these aggressive shapes to me.I would love to apply the change especially since I've been feeling the same but am a bit clueless on how to do so. Hboybowen - Wish granted lol.Recycled from a model that just didn't make it lolol. g2000 - You know I am man.Hes first in a series…
Dan! - That is hot. Did a quick paintover for some possible ideas to help reduce your polycount. Right now it is really, really high looking, possibly because you may fear loosing some of the forms you modeled in. Most of the shallow shapes can be treated a a single plane and normal mapped without losing any of its visual…