This is where I learned: [ame]http://www.youtube.com/watch?v=W-BNtf1t6b4[/ame] I do it on a per-poly basis, meaning I paint by number with the mesh. One toon shader for the skin, another toon shader for the hair, etc etc. Then I overlay with a texture map of decals in a layered shader...which is not as complicated as it…
Apologies to the mods if this is too text or image heavy! 1. Model your character. For this exercise I found some excellent 'turnaround' images, so I recommend you Google image search your character + turnaround. When you're modeling you'll have to model in the partitions for the toon shader colors. For example, Superman's…
Now I got both Supes and Bats from the 90's cartoons. I'll ease on my posts here...don't want to overrun this thread! Supes is not yet textured. He has a bunch of toon shaders applied. What I did for Batman was a make a blinn shader with a texture map (with alpha tranparency) overlaying the toon shaders in a layered…
FYI you don't have to use toon shaders...whatever you'd like to run with. There is no fixed style. Also this is the best place to post if you're a newbie. You get lots of great advice and tips. Check out the other Low Poly Challenge threads to see how helpful polycounters are. :thumbup:
Hey guys loving the work, this is my first piece of low poly or anything ive submitted but really liking the challenges. Here is mine so far.... really like the look of those toon shaders, ive looked about the internet about how to do them but not sure about how to go about doing them with a texture map. if you could point…
Wow, excellent work Strayvert. I think he is good to go! The only thing I would recommend is a toon outline to help with the white gloves, socks, and shoes. Another awesome addition! Sorry for not checking in more frequently - work beckons me these days. Nice to see we have several entries so far, as well as a few other…
To make an efficient and simple toon map in 3dsmax, use a falloff map. First jack your self illumination to 100. Then make your base diffuse and use levels to play with the colors so you have a dark map and a light map. Then in the falloff map play with the mix curve, add two points and pull one to the left dot to the…
I think I figured how to do it. I even captured a video to show you but it's almost a gig heavy so it'd take ages to upload anywhere. D: I'll try to explain (without screenshots for now, sorry), it's almost 2 a.m. so maybe I won't be too clear, IDK if I'll tell the basics too, probably lots of stuff you know but I must be…
That's nice! Thanks for the tutorial, I'm sure it could be of use once I get around finding how to translate everything in 3ds Max. :D Oh, by the way, I think I've pretty much finished. :) So, hum, here it goes: EDIT: Uploaded the wrong pic (it had a screwy camera angle that made the legs look way too short), here is the…