Hey it seems I can't use the hemispherical ambient. :o About the Toon shader, would it be possible to multiply the diffuse map with the shading ( toon ramp ) ? edit : ah! and as you can see, there is a wireframe issue with the toon shader ( maybe something I need to uncheck? )
Update 1.2 Fixed some more typecasting issues Toon and LitSphere update - now they multiply by the diffuse texture - you can modulate the amount of diffuse texture by changing the diffuse color value (0-1 B&W only, no tinting). The multiplication operation of the toon ramp and diffuse texture looks best with a greyscale…