Gotta agree with Mik2121! :) Also, if possible, I'd like to see some different kind of hard-surfaces: for the moment, we did "mechanical" hard-surface. What about "electronic" hard-surface? For example:
Well I assume the whole point of the challenge is to try and tackle as many complex hard surface model week by week. Thus the above Razer would be a great example of a tricky hard surface to model. (Would love to make it looks challenging)
As Mik Said, the Highpoly portion of Game Art is still a very relevant, if not more relevant than ever, aspect of the Game art pipeline. It allows you to transfer high resolution details onto low resolution optimized geometry to emulate a more detailed appearance. If the question is more in regards to subject matter, the…
Surprisingly this one was easier than the previous one. :) wires Edit: s6 have you concidered weekly "Soft Surface Challenge" (bird wings, chicken legs, paws, fish fins...)?
So glad this thread exists. I'm practicing my hard surface stuff. Here's my take on the challenge. Wires Question I have is how are you guys doing your wire renders in blender?
I suspect it's just a matter of fore thought, if I just retain the round surface where I need it and duplicate it out I should be able to just connect the points where necessary and continue from there.