quit hatin' on the speedtree. it's just another tool, depends on how you use it. world in conflict's speedtrees were delicious. as with any open world game, there'll be a lot of nitty gritty worth complaining about, but as a whole, this is looking pretty cool. I'd like to see a bit more character in the animations, in…
I worked at a studio that used speedtree on a previous title but not on its next, I wish I could of asked why - although we did have a bad ass artist who could pump out awesome trees
As long as it looks better than Fallout 3, and doesn't hide it's shame with SpeedTrees like Oblivion. Morrowind was still my fav and it looked pretty awful, but you tend to forget those kinds of things when you play the game for everything else.
i hate the speedtree option of having every clump of leaves act as camera facing billboards, I feel like I'm in a creepy world were the trees are watching you! I think the traditional method of making trees with edited normals on the canopy have the best results.
Heres mine, and some shots to go with it. (note this is all running fine on my 560ti, but i wouldn't suggest pushing it much more then this it seems to crash a lot when i have tried) Screens. skyrim.ini [General]sLanguage=ENGLISHuExterior Cell…