I could take some screenshots tomorrow at work possibly. The trees are made with Speedtree. You can make them in max/maya with similar results, but it takes much longer. There's a full version of Speedtree 5 with the UDK. You can only export straight to unreal, but its pretty solid for anybody that wants to take a shot at…
SasoChicken: I work for Speedtree. The trees I have posted are library trees that licensees have access to. (IE, Developers that pay the 9k and also purchase support/library) You can make your own trees using Speedtree, for free, using the UDK version. A couple questions for everybody: (Copied and pasted from a few posts…
Hi, I hope this helps. I reallly like a lot of your work man, the motorcycle is great and your high poly hard surface prop in the beginning is great too. I think your demo reel is done with skill and the music doesnt distract, however, i do think the rock ruins piece and the zbrush/mudbox sculpted ruin piece arent your…
Thank you all for your responses. I've been considering going the "blog" route for a while now. kdm3d - Agreed. I'll have a link somewhere to view it on the new site. Progg - Yup. Faster, more efficient, the flash must be killed. (I hear Steve Jobs laughing in the distance.) tbaugher - Thanks. Yeah, I think everyone agrees…