Planted keys are for sticking the foot position in place (sticks to the position on the previous keyframe). Planted keys will stick to the last sliding key if I remember rightly. So sliding keys are for sliding the position of the plant. If you set a planted key after a sliding key and then change the sliding key, the…
Yep Warheart is right. Planted keys respect sliding keys. Any key you "plant" after a sliding key will use that new position. Sliding keys are created automatically if you set a planted key then on a different frame you move the object. The main purpose of planted/sliding keys in the feet is for a walk cycle. You plant the…
Hi, i made this picture to show which problem i have. Short: the position at the end (planted key) is wrong after i animated something in the middle (sliding key). I searched the web and also the max documentation but there only is written: "use planted key when the foot shouldn't be moved". Period. Oh and sometimes i try…