I do wish that iterations in portfolio artwork were prioritised, meaning that there would be a focus on showcasing progression. For the moment most portfolio advice is centered around first impressions and demonstrating fundamentals which doesn't really assess for resourcefulness and resilience that a demonstration of…
You can also look through ubisoft NXT showcases to explore candidates that were hired at apprentice level, https://www.youtube.com/@UbisoftToronto/search?query=NXT Good example of how varied the standard of proficiency expected is. The prize for this competition is a 3/4 month apprenticeship at 19$/hr as a model artist at…
Atleast in AAA, a basemesh is very commonly used and a lot of the model is spliced together from exisiting assets. Very rarely did a character artist in studio have to work from scratch and if they were assigned such a task there was considerable time alloted for it. Lot of the work was outsourced, so its more a matter of…