It depends on what you are applying for. If you are going for a modeler/texture artist you are showcasing your model and your textures. You are not showcasing your shader or ligthing work. If you are going for a lighter position that would be another story.
What do you mean it requires no technical ability? It requires as much technical ability as UDK, CE3, Unity or anything else does to import a model. You still need to work with your lighting and materials, just as with anything else. But I think I see what you mean, since marmo specializes in in good sharp presentation…