I've been struggling past couple days on achieving this velvet fold look, experimenting on Zbrush with dynamic simulation+cloth brushes. The closest I got was manually sculpting folds with the fold brush then smoothing the result but it leaves a lot to be desired. I heard Marvelous Designer would be great at simulating…
Have you tried physics + cloth simulation in blender ? Find out what material that is. And drop the pieces on top of a plane that simulates clothes (with restriction) too see if it gives you the shape?) if you want to sculpt it. You need an understanding where the folds crease and how it happens. Imagine putting in one…
Hello good guys polycounters ;) My question is How u model dem shapes? :) Is there any quick method to do this kind of "wrapping". I would rather model this in Max and then sculpt it a bit than just sculpt it from base.
Hello everyone, I am thinking of what would be the best approach to recreate those "spans" on the wings of an airplane. How would proper topo look like ? And is modeling the best way to do it or is there other ways like sculpt/texturing and what would be their respective pros and cons ? Here's a cheap modeling attempt…