interestingly (well to me anyway =) ) I can randomize scripted plugin objects in my scatter tools.... you can invalidate the mesh using SimpleObject::MeshInvalid(); which forces the mesh to be rebuilt then in the script you change seed rseed to seed (random 0 65535) and voilà a new mesh at every spot
@Flynny: I found this script and the concept to store the Maya Script into Dropbox really interesting. Note: I have insttaled the script but when I click to a button, they don't launch the script.
been mucking about with a simple stone generator for max it's basically a geosphere with random clipping planes (the demo object has a mesh smooth with 2 iterations on it plus some box mapping). Anyway the script is attached for anyone who wants to play :)
some of you might have seen this one already, for for those who haven't, here's a script i've been working on for a couple of weeks, as a final examination assignment for school. it's goal is to generate animated grass with as much control as possible for the user. a description of the so far implemented functionality can…
@Flynny with \ it doesn't fing the script path, I have no button. with /, I have the button but they don't execute the script. No problemo, send me a Debug version.
Regarding maxscript (actually, why don't we have a sticky dedicated to maxscript/maya script ect?), is it possible for a script to monitor an object without being visually open? for example, like having two normal boxes named "interactivebox1" and "interactivebox2", and when moving one box, the script reacts and scales the…
Ravenslayer: I decided to pick up max again, because of that script. (I mean there are tons of useful tools as well, but thats aside from the point) (Foaming at the mouth for that script)