Eric, you are correct, the seam is less visible but it`s still there. If you increase the Multiplier/Strength value from 1.0 to 1.5 in 3Point Shader, the seam gets more obvious. I also imported the lowpoly into xNormal, applied the bake and the seam is still not gone. Also tried the bake in Fallout New Vegas getting the…
Rc-1290, those are not necessarily normal map seams. I think they are diffuse map seams, that`s why are less obvious. I`d be happy if i could hide my seams that well again.
Ace-Angel, thanks for checking my .max file! UV shells were already normalized, they are all equal - the main body of the bottle doesn`t seem to have less ratio space - here`s an image of the bottle with uv test grid
Obscura, thanks for taking your time to download and bake that thing! Can you please import the lowpoly and normal map in xNormal and see if the seam is gone? One thing i know, Fallout is using +X -Y +Z swizzle coordinates for normal maps. I followed this tutorial made by Millenia:…