Yes right now it's only one material. So it sounds like I need to stack the identical UVs in the 01 space. What is the solution to getting this to match my high res? (I am learning this workflow for a mentorship so I want to get it right).
The mesh was cut in half, UVed then flipped and off set. Each texture sheet is assigned a material. EX head has it’s on material, body has it’s own, etc. Originally I baked this model the way I am comfortable with, which is using UDIMS. Every thing baked fine, including the mirrored UVs. No problem. When I got rid of the…