I think the easiest way to render the wireframe is using the 3D viewport with *Viewport Overlays* set to wireframe and *Viewport Shading* set to rendered.. and then directly using *View -> Viewport Render Image*.. and for a more subdivided wireframe.. just apply as many levels as you want..
@wilson66 Turn on the Freestyle line renderer in Blender, this is on 4.0.2: Select your mesh with the Subdivision Surface modifier, enter mesh Edit mode, select all edges, press Ctrl + E for the Edge tools popup and choose "Mark Freestyle Edge". Only the original object edges will be marked, not the generated ones. Enable…
Brecht is back and it looks like Blender is getting GPU rendering (Cuda) and a new rendering engine :D http://code.blender.org/index.php/2011/04/modernizing-shading-and-rendering/ w00t!
No worries, I understand what you are getting at and have played with cycles as well. It is the same in Modo if I am not mistaken...the point being that it uses a different rendering approach. You can get a rough, though noisy, image to see where the render might go, pumping up the samples gives a cleaner image. Still its…
I use blender, its actually the only 3D modelling package I use (I use zBrush but thats only sculpting things I have made in blender) The only problem I have with it is that its renders are crap when compared to other modelling packages. I've been looking for ways to make the renders look better or some kind of external…
First thought was it looks a lot like octane render, then I discovered he had worked there before, great that blender gets a new render engine it deserves it. Will be fun to see what I turns out like :)