verybad, thanks. MightyPea, if the surface is flat generally it isn't a problem to have an ngon here and there. This isn't for any engine in particular but if it were I'd export and test to make sure its fine to do. I'd also make sure the triangles are nicely laid out anyway. I might do another beauty render once the wolf…
Good suggestions on the enviro all! Vig: The wolf will definitely be comped, as Adam is working in Max and I'm in XSI. I'll be sure and add the 5th digit for the hands and feet... enough of you are mentioning it, I'd feel bad for not taking advice. =D I guess I just got lazy and figured it probably wouldn't even factor in…
Someone had to do it, I started on selene's head as an animation practice. I was going to finish her up tomorrow getting the body started & done. James is going to create her if he didn't already correct? Critic: Dark in the entrance area I dont know if this is just suspenceful lighting to make the renderings more…
About the bulky upper half. If you remember the wolves in underworld mostly ran on all 4's. True they where lankier than what is show here but I like the style. When you think about the balance of the character on all 4's it doesn't seem as top heavy. I agree with TGZ about the hands, 4 fingers and a thumb/dew claw would…
Well as of yesterday I was officially finished with this scene. I spent today fixing minor bugs and putting the images together. As I wait for Gwot to finish the character I'd like to move on to another project so I'll show the beauty render as it shows the final scene. Beauty shot: Overall scene (no lights w/ minimal bump…
Looking great! If this is going to be a single shot from this angle, there are a bunch of detail pieces and time you put into the upper part of that scene that isn't being shown except for on the wires shot. All those polys could have been put in the rubble piles. Are you trying to keep this game ready art or just going…
PeterK, the images I posted show the wires overtop of the textures. Is that what you meant? Thanks for the comments :P Vig, I tried to keep the detail even all the way across the scene. I had one angle in mine for a final render but wanted to be able to muck about within the scene to find another shot or two to use for…