Remington is ready! I decided to render it and post separately of the project, bc like Of course, I see where I can improve it and make it better, but like I said - in this project, I need to spend less time on separate parts if I can. More renders you can find here https://www.artstation.com/artwork/Ny2ZNN Also I want to…
Used to edit some textures on the boots, but now I like them more. Render was done in UE5, now I am going to test textures in the engine. So, this is the final result, now it is time to make clothes, legs, and hands!
I started to integrate my meshes and textures into UE 5. For the head, I am using now 2 materials, and also I want to test another one and decide which is most useful for me. The first shader is by NICK RUTLINH, link here…
I fix some texture issues of the head and import them in UE to see what it looks like. As I can see - it's really cool! It's important that I didn't create mask textures for the head, there is no roughness or ambient occlusion in the shader. Also, I rendered new versions in marmoset to you can see the difference and also…
I played for the first time Alan Wake last year and liked it very much. I decided to create fan art of my favorite character from this game - Barry Wheeler, the best friend of the main character. My plan is huge! I want to create a full character, with a gun, revolver, and environment. I am going to render all that in…
I worked with the head sculpt for a few days. Today I baked basic maps and started to work with head textures in Substance Painter. Here you can see the final result of my high poly pass. Not sure if I will work with it later, I will see how it will look in Unreal Engine. For material settings and texture adjustments, I…