After a lot of spaghetti man mutations i finally have a realtime mocap with kinect that is showable! [ame]http://www.youtube.com/watch?v=8citLUgu8gE[/ame]
There most definitely is :) Realtime dynamic lighting and shadowing in only 7 colors, well technically 14 colors, 7 shades of blood and 7 shades of everything else lol.
hey blitz, that looks pretty damn awesome for 1hr :D is that a realtime capture? or rendered? what shader u using :) hot awesomesauce over all the stuff in here! woot
A redesign of the old Quake enemy Scrag. sculpt, lowpoly and uvs done, now to textures. (realtime render on the lef bottom corner done in blender, couldn't get shadows working properly in Marmoset Toolbag.)
I love this thread so much I want to marry it, but until they legalize male-forum thread marriage in my state I'll just keep dinkin away at this guy and tinker with the sweet realtime shaders from this Der Hollander's tut!
Kot_Leopold Indeed! I've used a lot of Natalie Portman references. viv Thanks man, I tried my best with Zbrush render, but I think is ok for now. Cause I want to do her as realtime character following my friend's concept: http://cghub.com/images/view/154570/. Still a long way to go. makoa This is brilliant, gives so much…
Hello everybody, Awesome topic you have here, been looking on it for a long time. finally I join :) working on mech model, want to do detailed one shots from max viewport, realtime render in max 2012 became so cool :) its based on my old scetch papagersi: awesome character, I prefer version with shorter hair) Millenia:…