[ QUOTE ] I think your client has been on the alias site too much personally, i don't see how you can apply the concepts of a full y featured film res rig to a game rig. i've yet to see pose based deformations, non linear or squad based skin sliding, corrective sillouhette blend shapes (the list goes on) in any game engine…
I think your client has been on the alias site too much personally, i don't see how you can apply the concepts of a full y featured film res rig to a game rig. i've yet to see pose based deformations, non linear or squad based skin sliding, corrective sillouhette blend shapes (the list goes on) in any game engine other…