Stephanie, really cool dog! :) Hey folks, some update of the Knight fan art - realtime model. I'm working on its shaders and maps. Still a lot things to do and improve, but getting there. Render realtime on Marmoset. C&C are welcome! Cheers! :) More info about this project!
Jlizzle, loving that lizard guy, can't wait to see it in realtime :D Here she is, was a nice quick turnaround piece, had great fun doing it :D, grey renders to come and possibly a breakdown/tutorial of such as many have been asking for something of that nature :)
A while back I posted this shuttle-door render and decided to do a whole scene around it. All textures with the new Quixel Suite. All normals also with nDo. Rendered realtime with Marmoset Toolbag 2. Dunno, might take it a bit further with more detail and objects later.. or not ;)
Great work guys! :D More info about this project! Here is a WIP of "Knight - Fan Art" done during the workshop with Gilberto Magno. Based on the awesome concept art of Riiick. Now I'm working on lowpoly/realtime version, creating its UVs, textures and shaders! Hope finish it soon. :D
Sneak Peek of something I`m working on. Gotta love Marmoset and realtime shaders/rendering!! The base of the head was a Scan done by Ten24 and textures projected by Jeffrey Wilson. I re-sculpted the details and some of the forms, and I`m re-texturing it a bit too. Also doing all the shader/lighting and maps work, of course.
I'm finally allowed to show my bachelor thesis: The creation of a face model and rig for a realtime presentation. It's about the creation of a realistic bust, wrinklemaps, morphtargets and the final sum up for the Unity presentation. You can download the whole dissertation as PDF from here, if you are interested. Below is…