Thanks a lot guys =D Breakdowns will come but I'm not going to promise anything like I did last time xD @Hatred: Yes, more of less @Cirle of Friends: Yeah I've had a lot of time to experiment and really wanted realtime shadows, got them working although it costs a bit more performance and memory, The shadows and light are…
- Macattackk: These are seperate textures that are being loaded within the same material (all at once if neccessary). If you want to be "correct" it isn't a real Megatexture (as in a texture with sizes above 10kx10k) but I presume that even the Megatexture engine used for RAGE cuts up the "Megatexture" into more usable…
Alright I'm just going to explain this in text for now because I don't have a lot of time to break this down with images but I'll get down to that in the future. The thing we wanted was to have a very artistic approach to the whole painting part so I wouldn't have to bother with making sure I am on a "correct" layer when…
Thanks for all the comments =D! - Jeff Parrott: I guess it's just familiarity yes, been using mudbox for more handpainted stuff and apart from a couple of small things I like how it works. I may look at 3d coat some day to see the actual benefits, only used it for retopo before. I'll definately screengrab some work in…