Good facial modeling requires you to understand facial anatomy. Some links that might help... http://wiki.polycount.com/FaceTopology The Making of Moff - High Polygon Realistic Character Creation
Ok I remade the shape and leaves arrangement , hod does it looks now what shoudl I change fix in the shape? 3226 polys on the high poly m the lods has less of course.... Apart from the previouse I added a little bit more polys on the edge parts and this is how looks ingame , I am comparing now two different density of…
I am tryng to make the whole ambient look coherent and realistic , possibly , so also TOD , not only assets etc I want to make the island look realistic .... SO far I made 10 different types of grass , but seems the tech behind the crysis grass is like an old game and adding other kind of maps is useless , so I decided ot…
You've really done your research. This should turn out well. As for the wet sand. I would use something fairly noisy, with good contrast to light and darks. There is some color noise too. I would assume that's from the cameras sensor. But if you're going for photo realistic, I would add the color noise. Maybe something…
I think your grass looks great. It does not though, seem all that realistic though, sorta stylized. Perhaps find some reference images to overlay? Another suggestion or actually more of a question; does this grass texture have a normal map? Adding a normal map/ spec/ subsurface/bump might really help sell it better. If you…
Ok today not really a problem but a request of open opinions .... This is the grass I have been making the last days , I must say that this , altough it may be seeming easy , is what really gived me the biggest problems to get a proper look , I remade textures by scratch at least five or more times , I even downloaded a…