Today I tried to make something thats a tad more realistic than my previous work. Critz and comments would be really appreciated as its my first real try at a realistic piece and my first real attempt at using photos for the texturing. Diffuse and normals are 1024x512, the specular is 512x256. The model is presented to you…
Yeah, Physic (and a better animation, more realistic) it's the next step ! :) Ii don't know exactly how, but I guess it's related to the physics_asset in the udk.
Looking sweet s0id3! Nice detailing. Personally I think you could make the design even cooler if you de-chunkified it and ramped up the smaller details to give it a more realistic/believable appearance.