@Konras I love your sculpt, has a quiet kind of muted realism to it. Working on a base mesh to do my first stylized project, in a hazardous/EL Scorcho style.
Got an intern-ship interview at the end of the month so decided to do a new portfolio piece with enviroment art and realism, two things I dont practice enough. Here be a scuplt I've started for the scene C&C welcome
@Oskar!: Dig that creature. Great job! Dug up an old concept of mine which I'd wanted to take to 3d since I made it. Design needs some refinement though. Aiming for a tad more realism but still keeping the stylized flow of the forms, particularly the limbs.
@Ravenslayer Holy crap that's looking much improved from before and it already looked great. @Frogfish Really like the realism in the folds of the body and the way the skin falls, face looks slightly out of place though I guess it doesn't seem as old as the body to me, shouldn't matter when she's clothed though.
caldria lubbbly. Was going to post in your thread but saw you posted it here so ill just write it down here :P the centre chest piece doesnt seem to be connected with the rest of the suit too well IMO... anyways i love how youve put in realism in the character aswell. the speculars look pretty!