Epic Games released with the UE4 Subscription their auto-rigging tool for example. Very powerful but in python. I'm sure some indie dev using the engine would like to see this tool under Maya LT. Most of my scripts work in mel, but I have also one that rely on python (for performance reasons). So yeah, Python support would…
seems pretty stupid the great thing about maya is mel and python scripting, i have thosands of lines of my own custom python scripts and plugins for maya 2012, and i shudder to think how it would be to use maya with out them.
necromancer resurrection. Is python scripting supported ? Or plugins like APEX Cloth. There is one cool, plugin written in python, that I can't tell about (for character rigging). And APEX Cloth. Well, you know it's cloth. More secondary movement is always good to have.
I wonder if they only meant mel. Though I guess by SDK that means python is out too. Personally I would just keep modeling, animation , basic rendering (no mental ray etc. Don't think you really need it and even if you need AO just use xnormal or something free) and python/C++