other than what people have already said, i think some more definition on the globe texture would work nicely. having the words at least a bit readable would work fine for the prop i guess :D
You could've done a lot of optimization on the lowpoly without any visible difference. For example the cap of that cylindrical pillow doesn't need to have the button in the middle modeled and it could be almost perfectly flat with maybe one or two edgeloops. There are also a lot of other flat surfaces where you have…
everything looks like it's been chizzeled out of wood. none of your curved surfaces are really reading as curved surfaces... your texture work over-uses overlays of photo. and your normal maps seem to be only for the micro details. with the exception of the couch which looks like a hybrid of baking out a normal for the…