A little update on the scene, probably gonna use shots that are a little bit closer since you can't really read the different props that well from a greater distance.
I really love your high-polys, especially the laptop. Maybe it's not the kind of look you're going for, but I would like to see the AT-4 with a little more wear and tear, just my personal opinion. Other than that your props look great. Lycka till i forts
That sounds great. Do you have any plans for how large the scene is going to be or are you just thinking stuff up as you go? I really hope you take this scene to it's maximum because I think it's going to look amazing with a few more props/weapons stuffed in there. Faktiskt s
I agree you should nail the first few props before moving on, as boring and tedious as it can get, you'll thank yourself for polishing them in the end. Really quick paint over for how you can still cut a few more pollies out of it. I also desatured and darkened your original colour (we dont want terrorists to see our crate…
Okey doodes... ParoXum, I scaled them up slightly they are not very big in reality though so bare that in mind, it's not like the good ol'bazookas back in the day. I can understand some of the stuff you are pointing out. I thought I would add some story by adding the tire marks as if some one dropped all this equipment and…
A_Bloke_101, Thank you, yeah I think the part were the ground and walls intersect looks a bit harsh to. A little bit of AO will probably help it a bit, but to get a better effect its probably best to remake the ground plane, sculpt some deeper tracks in the sand and make the sand rise up against the wall or something like…
Contrails, way to go! ;) glad you took the time, this is the stuff I'm looking for. A lot of valid points there, the transition between objects isn't super sexy and not the rocks either, kinda thinking I might not show them anymore since showing them also means getting further and further away from what i actually want…
Thought I might answer some questions while I'm at it. Noodle!, You're absolutely right about the walls in relation to the other props in the scene, I'm gonna look in what to do about them, I'll probably just redo them and make a low poly that follows the shapes of the hi-poly in a better fashion. About the texture for the…