Was messing with this the other day... give this a try?Shader "KRZ" { Properties { _Color ("Main Color", Color) = (1.0, 1.0, 1.0, 1.0) _MainTex ("Color (RGBA)", 2D) = "white" {} _LightCutoff ("Light Cutoff", Range(0.0, 1.0)) = 0.2 } SubShader { Tags { "RenderType"="Opaque" } LOD 200 CGPROGRAM #pragma surface surf KRZ…