Hello, I know I don't have a lot in my portfolio but I would really love some feedback. I've been learning 3D on my own for a little more than a year and would like to get into the gaming or film industry. My preferred position would be a prop/texture artist but I'm interested in everything 3D and would have no problem…
All the weathering, wear and tear in your textures is feeling pretty generic and not very thought out as to how this stuff is happening. You're layering noise into these materials and not capturing how they would naturally wear over time. There is such an attention to detail in the modelling especially in the first sword…